Bricks and Cantrips A deep dive into card game design

Don't Repeat, but Rhyme - Cycles

Cycles are a collection of cards that share a similar space and design, but differ in faction or identity. They can be used to highlight deck identity and tell players what factions get access to what abilities.

Players can also use pattern recognition to identify the cycle, which can be a little spark of joy.

Primeval Titan Sun Titan Frost Titan
Inferno Titan Grave Titan

Reading The Card Does Not Explain The Card - Titans

Let me ask you a question – what does this card do?

Norgannon

How does it behave? What abilities is it referring to in its text?

A Look at Legends - Morphling

Let’s take a look at a legendary card from Magic the Gathering – Morphling.

Morphling

A Look At Legends - Ragnaros The Firelord

Let’s talk about an iconic, legendary card that help kick off Hearthstone’s launch – Ragnaros the Firelord.

Ragnaros, the Firelord

Welcome to Bricks and Cantrips

Welcome! I hope you found it okay.

I am your author, Chase Stevens. Software engineer by day, game designer by night.

I would like to introduce you to Bricks & Cantrips, a blog dedicated to game design within card games. Popular topics will run the gamut from stalwarts of the genre like Magic the Gathering and Slay the Spire to the classics like Poker and Uno. If it has cards and is a game, we can take a look.

What is it about card games that makes them so fun to play? That is what we’d like to find out.