Bricks and Cantrips A deep dive into card game design

A Balancing Act - Making a Balanced and Fair Game

One hurdle in making a game that every designer must overcome is balancing their game to make sure that there are no grossly overpowered strategies.

How does a designer achieve this? Let’s find out!

Powerbalance

Sorcery: Contested Realm, or How To Make A Better Magic

A lot of designers look at Magic: The Gathering and say “Hey, I could make a better version of that!”

One game studio, Erik’s Curiosa Limited, did just that and launched the trading card game Sorcery: Contested Realm with a Kickstarter campaign raising over $4 million.

Let’s take a look at the best example of a Magic: The Gathering inspired game designed for a contemporary audience.

Sorcery: Contested Realm

Rapid Card Prototyping with Squib

In previous posts, we’ve looked at existing cards in card games like Magic the Gathering and Hearthstone. But what if we wanted to look at making our own card game?

It doesn’t have to be a trading card game. It could be a limited card game like Arkham Horror, or a tabletop game that uses cards, like King of Tokyo.

Today, I want to share how I designed and printed cards for a game design I made called Monster Kitchen.

A collage of ingredient cards from Monster Kitchen

A Look at Legends - Solemn Simulacrum

Today, I want to take a look at Solemn Simulacrum, a card in Magic the Gathering with a great story, and one that has stood the test of time. Why does it stir our hearts? Why does it work as a card?

Solemn Simulacrum, a Magic the Gathering card

Designing Dinosaur Cards

Dinosaurs are awesome! Let’s take a look at the design of some dinosaur cards, and see if we can’t come up with some new ones of our own.

Gigantosaurus Full Art